Hi there. I'm trying to get my library of 3DS games up and running in S3D on the Spatiallabs View, but the screen doesn't seem to be able to merge the Side By Side image like it should be able to…
Whenever I turn on SBS 3D and go into full screen, Spatiallabs Go seems to allow me to turn on S3D (and I can see that the IR headtracking camera turns on), but the two images just refuse to merge. The craziest thing is that if I then Alt Tab out of the game, you then catch a brief moment where the screen actually does merge the two SBS images into proper S3D, but then it reverts back into 2D a few seconds later.
This is driving me nuts! Has anyone managed to get this working properly yet? If so, how?
I'm guessing that there's some sort of incompatibility with the emulator's use of OpenGL/Vulkan, as the Spatiallabs View screen seems to prefer the use of Direct X, but I'm just spitballing here…