-
Why Did Highguard Fail?
Highguard did not quietly fade away over the course of a year. It crashed almost immediately.
Wildlight announced on March 3, 2026 that Highguard would shut down on March 12, less than two months after launch. That alone made it one of the fastest high-profile multiplayer failures in recent memory (next to Concord). The game had arrived with serious visibility, a recognizable development pedigree, and the kind of industry spotlight most new live-service titles never get. Even so, it could not build the stable player base needed to survive.
That is what makes Highguard worth examining. This was not a game that failed because nobody saw it. It failed after millions of people heard about it, a huge number of players tried it, and the audience still did not stick around. The collapse was fast, but the reasons were building long before shutdown. Highguard struggled with a mismatch between hype and reality, an unclear gameplay identity, weak trust signals, and a business strategy that depended on the game succeeding much faster than it realistically could.
The mismatch between hype and product
One of the biggest reasons Highguard failed was the gap between how it was presented and what players actually got.
https://www.youtube.com/watch?v=twK-acOec9o
The game was revealed in the final slot of The Game Awards 2025, which instantly gave it an aura of importance. That kind of placement tells viewers that what they are about to see matters. It raises expectations before the audience has even processed the trailer itself. Highguard was not introduced like a modest first project from a new team. It was introduced like a major event.
That would have been fine if the reveal clearly communicated a strong hook. Instead, the trailer created confusion. It sold mystery, pedigree, and scale, but it did not do enough to explain what Highguard actually was or why players should be excited to play it. The game looked polished enough to attract attention, but not distinctive enough to justify the level of hype surrounding it.
That disconnect stayed with the game through launch. Once people finally got their hands on it, many came away feeling that the product did not match the expectations created around it. The reveal told players they were about to witness something special. The game itself felt to many like a decent idea that had not yet been shaped into a compelling must-play shooter.
This is one of the clearest answers to the question of why Highguard failed. Hype can get people to install a game. It cannot make them believe in it once they start playing.
Identity and design failure
A second major problem was that Highguard never seemed fully sure of what kind of game it wanted to be.
The final product blended elements from multiple multiplayer formulas. It had hero-based character design, base-raiding mechanics, objective play, competitive team structure, and a broader systems layer that made the experience feel more complicated than many players expected. On paper, that can sound innovative. In practice, it made the game harder to read.
The best multiplayer games usually communicate their appeal very quickly. A battle royale gives players an immediate survival fantasy. A hero shooter tells players that character abilities and team composition matter. An extraction shooter sells tension, loot, and risk. Even if those genres become deeper over time, the basic fantasy is easy to understand.
Highguard did not have that same clarity. It sat somewhere between categories without fully owning one. For some players, that made it feel fresh. For many others, it made it feel unfocused.
That issue appears to have been made worse by the game’s development history. The project reportedly changed direction during production, moving away from an earlier survival-oriented concept and into the faster raid-based structure that became Highguard. That kind of pivot can leave a game feeling stitched together rather than fully unified. It helps explain why the final release gave many players the impression of a game built from salvaged parts instead of a concept that had been sharply defined from the start.
This matters because live-service games do not get much time to explain themselves. They need to win over players quickly. If the audience cannot immediately grasp the appeal, or if the appeal feels more tedious than exciting, retention falls apart fast. That is exactly what happened here.
Marketing and trust problems
Highguard also ran into trouble because the marketing and communication around it made players more skeptical, not less.
After the high-profile reveal, Wildlight went unusually quiet. Instead of using the time before launch to clarify the gameplay loop, answer concerns, and build confidence, the studio left a vacuum. In that vacuum, outside commentary took over. Players started defining the game before the developer did.
That is dangerous for any new online game, especially one entering a market where players are already suspicious of big live-service promises. By the time Wildlight resumed more active communication, a lot of the early narrative had already hardened. Many people had decided what Highguard was before release, and the studio had done too little to challenge those assumptions.
There was also a trust problem in how the game and studio were framed. Highguard benefited from language around being independent and self-published, which made the project sound like a bold, self-directed effort from veteran developers breaking away to build something on their own terms. Later, the picture looked more complicated once Tencent-linked funding entered the conversation. Even if the studio could still argue for a degree of independence, the public impression shifted.
That kind of shift damages confidence. Players are more willing to give a new game time when they trust the people behind it and believe the story being told around it. Once that trust starts to wobble, every other weakness becomes more visible. A confusing trailer becomes more suspicious. A quiet marketing campaign feels less mysterious and more worrying. A middling launch feels less like a rough start and more like confirmation that something was off all along.
Budget, leadership, and live-service market timing
Another reason Highguard failed is that it seems to have been built on assumptions that no longer hold up well in the current multiplayer market.
Wildlight was not a small amateur team learning as it went. It was made up of experienced developers with proven résumés in major shooters. In theory, that should have been an advantage. In reality, it may have contributed to overconfidence.
Leadership appears to have believed that experience on successful games, especially Apex Legends, could translate into another breakout hit if the team was given enough freedom and resources. But the market that helped Apex succeed is not the same one that Highguard launched into. Players are now more selective, less patient, and far more skeptical of new live-service titles that do not immediately justify their existence.
That timing mattered. By 2026, the multiplayer space was already crowded with established games that had years of content, clear identities, and loyal communities. A new shooter entering that environment needed either an instantly readable hook or an exceptional level of polish and momentum. Highguard had neither.
The budget and staffing model also appear to have left little room for a slow build. The game’s post-launch collapse suggests that the studio needed a sustainable audience quickly, not eventually. Once the player numbers fell too hard, layoffs followed almost immediately. That points to a business plan that depended on strong early retention rather than gradual growth.
That is a bad position for a live-service game to be in. Many online games improve over time, but they only get that time if the initial foundation is strong enough to keep players engaged. Highguard launched with a Year 1 roadmap and long-term plans, but those plans only mattered if the base game could hold attention. It could not.
In that sense, the issue was not just the game itself. It was the combination of game design, leadership expectations, cost structure, and market timing. Highguard needed the audience to respond faster and more positively than the game had earned.
The bigger lesson from Highguard
The story of Highguard is not just about one failed shooter. It reflects a larger problem in modern multiplayer game development.
Too many live-service projects are built around the idea that visibility, pedigree, and post-launch plans can compensate for a concept that is not yet strong enough. Studios assume they can secure attention first and figure out long-term traction afterward. But the market has become much less forgiving. Players do not stay out of politeness. They stay because the game immediately feels worth their time.
That is why Highguard failed. Not because it had no audience, but because it had a huge opening audience and still could not convert that interest into long-term engagement. It was given the kind of launch conditions many games never get, yet it still collapsed. That makes the lesson even clearer.
A successful multiplayer game needs more than funding, experience, and a major reveal. It needs a clear identity, a strong first impression, honest positioning, and a gameplay loop that players understand and want to come back to. Highguard had pieces of that, but not enough of it, and not soon enough.
In the end, the game’s shutdown was not the real surprise. The real surprise was how much support and visibility Highguard had before it became obvious that the foundation was not strong enough to hold.
FAQ
Why did Highguard fail?
Highguard failed because it launched with a lot of hype but did not give players a strong enough reason to stay. The game struggled with unclear positioning, a muddy gameplay identity, weak trust signals, and poor player retention.
Why did Highguard shut down so fast?
The shutdown happened quickly because the game could not build a sustainable player base. Even though a large number of players tried it at launch, retention dropped hard, which appears to have put immediate pressure on the studio’s staffing and long-term plans.
Was Highguard a live-service game?
Yes. Highguard was built as a live-service multiplayer shooter with long-term content plans, including future updates, new modes, and roadmap-style support.
Did Highguard have a strong launch?
In terms of visibility and curiosity, yes. It had a major reveal, strong industry attention, and a sizable launch audience. The bigger issue was that it could not maintain that momentum after players actually tried the game.
Was marketing the main reason Highguard failed?
Not entirely. Marketing played a role because the reveal created high expectations and the studio went quiet afterward, but the bigger issue was that the game itself did not retain players once they got in.
Did Highguard copy the Apex Legends launch strategy?
It appears Wildlight borrowed some of the thinking behind a surprise-style rollout and heavy launch-week attention. The difference is that Apex Legends had a clearer hook and stronger immediate appeal, while Highguard did not connect the same way.
Did trust issues hurt Highguard?
Yes. The way the studio was framed early on, especially around being independent and self-published, became more complicated later. That made some players more skeptical and added to the negative perception surrounding the game.
What is the biggest lesson from Highguard?
A big reveal and a talented team are not enough. A multiplayer game still needs a clear identity, strong first impression, and gameplay loop that gives players an immediate reason to come back.
Recommended Products
Acer Nitro 60 (RTX 5070Ti)
Buy Now
Predator Helios Neo 16 (RTX 5070Ti)
Buy Now
Predator Triton 14 AI (RTX 5070)
Buy Now
-
Games That Are Getting a Movie/TV Adaptation in 2026
Video game adaptations are no longer a side project for Hollywood. In 2026, the lineup includes horror, action, animation, and prestige TV, with several major game series already confirmed for release this year and a few more set for 2027 or still in development. The 2026 slate includes releases such as Iron Lung, Return to Silent Hill, Fallout season 2, Mortal Kombat II, the next Mario movie, Resident Evil, Street Fighter, and The Angry Birds Movie 3. Beyond that, projects based on The Legend of Zelda, Elden Ring, Death Stranding, Sonic the Hedgehog, and Ghost of Tsushima are also on the way.
Game adaptations confirmed for 2026
1. Iron Lung — January 30, 2026
https://www.youtube.com/watch?v=IaEtA56pd_w&pp=ygUSSXJvbiBMdW5nICB0cmFpbGVy
Iron Lung was released in theaters on January 30, 2026. It stood out from the rest of this year’s video game adaptations because it came from a much smaller indie horror game rather than a massive AAA franchise. Based on David Szymanski’s game, the film kept the same claustrophobic premise, with much of the tension built around isolation, confinement, and whatever might be waiting outside the submarine. It was also notable because Markiplier directed and starred in the project, giving it a very different kind of audience pull than a traditional studio-backed adaptation.
2. Return to Silent Hill — January 23, 2026
https://www.youtube.com/watch?v=fTPHkslPCr0&pp=ygUdUmV0dXJuIHRvIFNpbGVudCBIaWxsIHRyYWlsZXLSBwkJxQoBhyohjO8%3D
Return to Silent Hill was released in US theaters on January 23, 2026. The film is based on Silent Hill 2, so it centers on James Sunderland returning to Silent Hill after receiving a letter connected to Mary, the woman he lost. It also brings in key figures and imagery tied closely to the game, including Maria, Laura, Eddie, and Pyramid Head, which gave fans a much clearer sense of what part of the series this adaptation was drawing from. That direct connection to one of the most beloved Silent Hill games made it one of the most recognizable horror adaptations of early 2026.
3. Fallout season 2 — December 16, 2025 to February 3, 2026
https://www.youtube.com/watch?v=ECI3eCAxRGw&pp=ygUYRmFsbG91dCBzZWFzb24gMiB0cmFpbGVy
Fallout season 2 premiered on December 16, 2025 and finished airing on February 3, 2026, so part of its run carried into 2026. This season was especially notable because it pushed the series into New Vegas, one of the most beloved settings in the franchise, while continuing the stories of Lucy MacLean, Maximus, and The Ghoul. It also brought Robert House into the show, giving the season a much stronger direct connection to Fallout: New Vegas. That made season 2 feel like a bigger payoff for longtime fans who wanted to see more familiar locations, factions, and characters from the games.
4. The Super Mario Galaxy Movie — April 1, 2026
https://www.youtube.com/watch?v=LX9kXRRJlPw&pp=ygUlVGhlIFN1cGVyIE1hcmlvIEdhbGF4eSBNb3ZpZSAgdHJhaWxlcg%3D%3D
The Super Mario Galaxy Movie released on April 1, 2026 in the US, with additional markets rolling out later in the month. As the follow-up to The Super Mario Bros. Movie, it looks like Nintendo and Illumination are taking Mario into a much more space-focused setting this time, with characters such as Rosalina, Yoshi, Bowser, Bowser Jr., Toad, and Princess Peach all confirmed to appear. That gives the movie a broader cast and a more distinctly Galaxy-era feel than the first film. For Nintendo, this is easily one of the biggest game adaptations of 2026 because it builds on one of the most successful video game movies ever while pulling in more recognizable Mario characters and worlds.
5. Mortal Kombat II — May 8, 2026
https://www.youtube.com/watch?v=b24oG7qCwp4&pp=ygUaIE1vcnRhbCBLb21iYXQgSUkgIHRyYWlsZXI%3D
Mortal Kombat II is scheduled to hit theaters on May 8, 2026. As the sequel to the 2021 film, it expands the roster in a way that is much closer to what fans expect from the games, bringing in characters such as Johnny Cage, Kitana, Shao Kahn, and Baraka while continuing with returning fighters like Cole Young, Scorpion, Sub-Zero, Sonya Blade, and Liu Kang. That larger lineup gives the sequel a much more recognizable Mortal Kombat identity than the first film had at times. For fans of fighting game adaptations, this is easily one of the biggest releases on the 2026 calendar.
6. Street Fighter — October 16, 2026
https://www.youtube.com/watch?v=tV2qoDVnfxs&pp=ygUrU3RyZWV0IEZpZ2h0ZXIg4oCUIE9jdG9iZXIgMTYsIDIwMjYgdHJhaWxlcg%3D%3D
The new Street Fighter movie is set to release on October 16, 2026. Rather than centering on just one fighter, the film appears to lean into a much broader tournament-style setup, with Ryu and Ken Masters being recruited by Chun-Li for the World Warrior tournament. From there, the story expands into a much bigger roster that includes figures such as M. Bison, Guile, Akuma, Dhalsim, Balrog, Vega, Zangief, E. Honda, and Cammy. That gives the adaptation a much stronger connection to the actual identity of Street Fighter as a character-driven fighting franchise, rather than just using the name and a few familiar faces.
7. Resident Evil — September 18, 2026
https://www.youtube.com/watch?v=HSscsSS62oc&pp=ygUbUmVzaWRlbnQgRXZpbCBtb3ZpZSB0cmFpbGVy
Zach Cregger’s new Resident Evil film is scheduled to release on September 18, 2026. Unlike some earlier adaptations that tried to build directly around the games’ better-known heroes, this version appears to follow Bryan, a medical courier, alongside characters including Carl, Max, and others in what sounds like a new story set within the franchise’s horror framework. That makes this version especially interesting because it seems to be taking a more original route while still aiming to honor the tone and fear that made Resident Evil so popular in the first place. With Cregger attached, this is easily one of the more closely watched horror game adaptations on the 2026 schedule.
8. The Angry Birds Movie 3 — December 23, 2026
https://www.youtube.com/watch?v=8RGho3YHbGg
The Angry Birds Movie 3 is set to release on December 23, 2026. The film brings back core figures like Red, Chuck, Silver, and Bomb, while also expanding the story with a younger generation through Red and Silver’s son. That gives the third movie a more family-focused setup while still keeping the characters most people associate with the series front and center. Compared with the darker and more action-heavy game adaptations coming in 2026, this one stands out as a lighter animated release aimed at a much broader audience.
Upcoming video game films
1. The Legend of Zelda — May 7, 2027
Nintendo’s live-action The Legend of Zelda movie is currently scheduled to release on May 7, 2027. Nintendo has officially confirmed that the film is being produced by Shigeru Miyamoto and Avi Arad, directed by Wes Ball, and co-financed by Nintendo and Sony Pictures. Filming had already begun by early 2026, which makes this one of the biggest game adaptations currently locked in beyond this year. Since Nintendo has not officially confirmed story details or cast information yet, the main draw for now is simply that one of its most important franchises is finally getting a live-action film.
2. Elden Ring
An Elden Ring movie is officially in development, though it does not have a release date yet. Bandai Namco and A24 confirmed the live-action adaptation in May 2025, with Alex Garland attached to write and direct and George R. R. Martin involved as a producer. Since no cast or story details have been officially announced, the biggest confirmed draw right now is simply that one of the most acclaimed fantasy games of the decade is getting a major film adaptation.
3. Death Stranding
A live-action Death Stranding movie is officially in development, but it does not have a release date yet. Kojima Productions and A24 announced the project in December 2023, and by April 2025 it was confirmed that Michael Sarnoski would write and direct the film. Kojima has also said this adaptation is not meant to be a direct one-to-one retelling of the game, and later updates indicated it would tell an original story set in the Death Stranding universe. For now, that makes it one of the more interesting upcoming game adaptations because it is confirmed, high-profile, and still creatively hard to predict.
4. Sonic the Hedgehog 4
Sonic the Hedgehog 4 is officially on the way, though Paramount has not yet shared a full plot synopsis. The studio has publicly included the film in its 2027 slate, which keeps the franchise moving after the box office success of the earlier movies. Since no story details or new cast additions have been officially confirmed yet, the main takeaway is simply that Sonic remains one of the safest bets in video game cinema right now. Among the upcoming adaptations beyond 2026, this is one of the clearest franchise sequels already locked in.
5. Ghost of Tsushima
A Ghost of Tsushima adaptation is still in development, though it does not have a release date yet. The live-action film was officially announced by PlayStation Productions and Sony Pictures, with Chad Stahelski attached to direct, and later updates confirmed Takashi Doscher as the writer. Separately, Ghost of Tsushima: Legends was announced as an anime series for 2027, so the franchise now has more than one adaptation project in the works. For now, the safest confirmed takeaway is that Ghost of Tsushima remains a major PlayStation property being actively developed for the screen, even if the live-action movie itself is still without a date.
Conclusion
Video game adaptations are clearly not slowing down in 2026. This year’s lineup already includes everything from horror projects like Iron Lung and Return to Silent Hill to bigger franchise releases such as Mortal Kombat II, Resident Evil, and the next Mario movie, while TV continues to stay in the mix with Fallout season 2.
What makes the trend more interesting is that it is not stopping with this year. Major projects based on The Legend of Zelda, Elden Ring, Death Stranding, Sonic the Hedgehog, and Ghost of Tsushima are already in development or dated for 2027, which shows just how committed studios and publishers have become to turning game worlds into movies and TV series.
At this point, game adaptations are no longer a novelty. They are becoming a regular part of the release calendar, and 2026 is shaping up to be another busy year for anyone who wants to see which franchises make the jump from controller to screen next.
FAQ
What video game movies are coming out in 2026?
Some of the biggest video game movies scheduled for 2026 include Mortal Kombat II, Resident Evil, Street Fighter, The Angry Birds Movie 3, and Nintendo’s next Mario movie. Iron Lung and Return to Silent Hill also released earlier in the year.
What video game TV shows are releasing in 2026?
One of the biggest game-based TV releases tied to 2026 is Fallout season 2, which premiered on December 16, 2025 and finished airing on February 3, 2026. That means part of its run carried into 2026.
Is The Legend of Zelda movie coming in 2026?
No. The live-action The Legend of Zelda movie is currently scheduled for May 7, 2027, not 2026.
Is the Elden Ring movie confirmed?
Yes. A live-action Elden Ring film is officially in development through Bandai Namco and A24, with Alex Garland attached to write and direct, though it does not have a release date yet.
Is the Death Stranding movie confirmed?
Yes. Kojima Productions and A24 officially announced a Death Stranding film, and Michael Sarnoski was later confirmed to write and direct it. It does not have a release date yet.
When is Sonic the Hedgehog 4 coming out?
Sonic the Hedgehog 4 is part of Paramount’s 2027 slate. The studio has not yet shared many story details, but the sequel is officially on the way.
Is Ghost of Tsushima getting a movie or a TV show?
Both kinds of adaptation are in the works. The live-action Ghost of Tsushima film remains in development, and Ghost of Tsushima: Legends has also been announced as an anime series for 2027.
Why are there so many video game adaptations now?
Studios are increasingly treating games as major source material for film and TV because gaming franchises already come with large audiences, recognizable worlds, and built-in demand. The 2026 and 2027 slate shows that publishers and studios now see adaptations as a regular part of franchise expansion rather than a one-off experiment.
Recommended Products
Acer Nitro V 15 (RTX 5050)
Buy Now
Acer Nitro V 17 AI (RTX 5060)
Buy Now
Acer Nitro V 16S AI (RTX 5060)
Buy Now
-
Best Non Class Specific Relics to Buy in Slay the Spire 2
In Slay the Spire 2, non class specific relics are some of the most important pickups to understand because they can show up across a much wider range of runs than character-specific ones. While starter relics are tied to the character you begin with, the shared relic pool is what most players will be dealing with most often. That makes these relics especially useful to learn if you want a stronger general sense of what tends to offer the most value throughout a run. In this guide, we rank the 10 best non class specific relics in Slay the Spire 2 and explain what makes them worth taking.
General information about relics
Before getting into the rankings, it helps to understand how relics are organized in Slay the Spire 2. The main relic tiers are:
* Common
* Uncommon
* Rare
* Starter
Relics can also come from several sources during a run, including:
* Events
* Shops
* Ancients
Since this article focuses on non class specific relics, the list is centered on the relics players are more likely to come across regularly no matter which character you are playing.
10 best non class specific relics in Slay the Spire 2
10. Bag of Marbles
Uncommon - Any
At the start of each combat, apply 1 Vulnerable to all enemies.
Bag of Marbles gives you immediate front-loaded value in every fight. Applying Vulnerable to all enemies at the start of combat means your opening damage hits harder right away, which helps you clear weaker enemies faster and put early pressure on tougher ones before they can settle in.
That early burst matters a lot in Slay the Spire 2. A stronger first turn can let you remove threats sooner, shorten fights, and avoid taking damage that would have piled up over multiple turns. Even just one stack of Vulnerable can make a noticeable difference when it lands across the entire enemy side, especially in multi-enemy fights where tempo matters most. It also makes early game enemies a lot easier to deal with, which helps you preserve HP and keep your run in a healthier spot moving forward.
It is also the kind of relic that fits almost any deck. You do not need special setup to benefit from it. It just makes your early attacks better and helps combat start on your terms. For an Uncommon relic, the amount of consistent pressure it adds is kind of absurd.
9. Bellows
Uncommon - Any
The first Hand you draw each combat is Upgraded.
Bellows is ridiculous because it gives you immediate value at the exact point where fights often matter most: the opening hand. Getting your first hand upgraded means your strongest early turn can become even stronger, whether that means more damage, more block, better setup, or a smoother combo start.
That is especially valuable because the first turn often decides the pace of the fight. If you can come out faster and cleaner right away, you take less damage, gain momentum earlier, and put yourself in a much better position before the enemy can snowball. Bellows helps with that every single combat without asking you to do anything extra.
It also scales well with decks that rely on upgraded cards to really get going. Instead of waiting to draw into better versions later, you start the fight with that boost already built in. For a relic that only sits at Uncommon, Bellows can have a surprisingly huge impact from one battle to the next.
8. Membership Card
Shop - Any
50% discount on all products!
Membership Card is absurdly strong because it makes every future shop more valuable. If you find it early, it can make the rest of your run much smoother by letting your gold go twice as far.
That extra buying power matters a lot. Instead of only being able to afford one important pickup, you often get enough room to grab multiple useful items in the same visit. That can mean more relics, more cards, more potions, or just a lot more flexibility when a shop happens to line up perfectly with what your deck needs.
One important detail is to buy Membership Card first if you see it in a shop. Once you do, the discount applies to the rest of the items you want to purchase there. If you get it early enough, the amount of value it generates over the rest of the run can be enormous.
7. Dragon Fruit
Shop - Any
Whenever you gain Gold, raise your Max HP by 1.
Dragon Fruit can snowball incredibly hard because it turns something you were already going to collect into permanent survivability. Gold usually helps indirectly by letting you buy stronger cards, relics, or potions later. Dragon Fruit gives you value immediately by raising your Max HP every time you gain more.
That adds up fast over the course of a run. Between normal fights, events, and other gold sources, you can end up stacking a surprising amount of extra health without doing anything special. More Max HP makes the whole run safer. It gives you more room to absorb mistakes, survive rough elite fights, and approach bosses without feeling like every point of damage is catastrophic.
It also scales naturally with long runs because the effect keeps paying out. The earlier you get Dragon Fruit, the more absurd it can become. By the late game, that extra Max HP can make your deck feel much more stable, especially in fights where survivability matters just as much as damage.
6. White Beast Statue
Rare - Any
Potions always appear in combat rewards.
White Beast Statue gives you a steady stream of potions for the rest of your run, and that kind of consistency is hard to underrate. Potions can bail you out of bad turns, help you push through elite fights, or give you just enough extra damage or defense to survive a boss. With this relic, you do not have to hope they show up. They just keep coming.
That matters because potions are one of the easiest ways to patch weaknesses in a run. A strong deck can use them to make hard fights safer, while a weaker deck can lean on them to get through situations it otherwise might not survive. Over time, White Beast Statue gives you a lot more room for error and a lot more flexibility in how you approach dangerous encounters.
It also pairs especially well with anything that rewards smart potion use or gives you ways to hold onto the good ones until the right fight. Even without any extra synergy, though, the value is obvious. More potions means more options, and more options usually means a better chance of keeping your run alive.
5. Bag of Marbles
Uncommon - Any
At the start of each combat, apply 1 Vulnerable to all enemies.
Bag of Marbles gives you immediate front-loaded value in every fight. Applying Vulnerable to all enemies at the start of combat means your opening damage hits harder right away, which helps you clear weaker enemies faster and put early pressure on tougher ones before they can settle in.
That early burst matters a lot in Slay the Spire 2. A stronger first turn can let you remove threats sooner, shorten fights, and avoid taking damage that would have piled up over multiple turns. Even just one stack of Vulnerable can make a noticeable difference when it lands across the entire enemy side, especially in multi-enemy fights where tempo matters most.
It is also the kind of relic that fits almost any deck. You do not need special setup to benefit from it. It just makes your early attacks better and helps combat start on your terms. For an Uncommon relic, the amount of consistent pressure it adds is kind of absurd.
4. Beating Remnant
Rare - Any
You cannot lose more than 20 HP in a single turn.
Beating Remnant can save your run in fights where enemies hit much harder than expected. Its effect is simple, but extremely powerful. No matter how bad a turn goes, you cannot lose more than 20 HP in a single turn.
That makes it especially useful against hard-hitting elites and bosses, where one bad draw can normally cost you an enormous chunk of health or end the run outright. If you fail to draw enough block when the enemy is attacking, Beating Remnant can keep that mistake from turning into a disaster. Instead of getting blown up by one brutal turn, you get a chance to recover.
It also gives your deck a bit more breathing room in dangerous fights. You can survive turns that would normally punish you too hard, which makes it easier to stabilize and get back in control. In a game where bad draws can happen no matter how strong your deck is, having a relic that limits how badly a single turn can go is a huge safety net.
3. Pael’s Wing
Ancient - Pael
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pael’s Wing is one of the most interesting relics in Slay the Spire 2 because of how quickly it can snowball a run if you get it early enough. You can potentially pick it up at the start of Act 2 if Pael is the Ancient you meet and this relic happens to be available, which is where it becomes especially strong.
By the time you reach Act 2, you usually already have a decent idea of what kind of build you are trying to make. That means many post-fight card rewards are no longer automatic picks. In a lot of runs, you will start skipping cards simply because they do not fit your deck. Pael’s Wing turns those skipped opportunities into upside. Every time you sacrifice an unwanted card reward, it counts toward another relic, and every two sacrifices gives you one.
That effect can add up fast. Over the course of Acts 2 and 3, it is very realistic for Pael’s Wing to generate several extra relics, which can make the rest of the run much easier. Because the relic rewards are random, there is some variance involved, but the sheer amount of value this can create makes it one of the strongest Ancient relics Pael can offer. In the right run, Pael’s Wing can quietly flood your build with extra power and turn a solid deck into a much stronger one.
2. Gambling Chip
Rare - Any
At the start of each combat, discard any number of cards then draw that many.
Gambling Chip is strong for a very simple reason: it lets you fix a bad opening hand. In a game like Slay the Spire 2, that can be a huge deal. Sometimes your starting draw is awkward, too defensive, too slow, or just missing the cards you actually need to get your turn rolling. Gambling Chip gives you a chance to throw that hand away and dig for something better.
That kind of consistency is valuable in almost any deck. A lot of fights are shaped by how cleanly you get through the first one or two turns, especially against enemies that put immediate pressure on you. Being able to redraw dead cards, expensive cards you cannot use yet, or the wrong half of your deck can make combat feel much smoother from the start.
It also gets even better with Silent. Since Silent has access to the Sly mechanic, discarding certain cards is not really a downside at all. If you discard a Sly card, you play it, which means Gambling Chip can help set up your hand while also triggering extra value at the same time. That gives it even more upside in those runs, turning what is already a great relic into something that can feel even more unfair.
1. Lizard Tail
Rare - Any
When you would die, heal to 50% of your Max HP instead (works once).
Lizard Tail is one of the best non class specific relics in Slay the Spire 2 because it gives you something almost no other relic can: a second chance. If you would die, it brings you back and heals you to 50% of your Max HP, which can completely save a run that would otherwise be over.
That effect is incredibly powerful because death is final. It does not matter how strong your deck is if one bad turn, one greedy line, or one misplay ends the run on the spot. Lizard Tail gives you a safety net against exactly that. Even in runs where your deck already feels overpowered, it still has value because it protects you from mistakes, bad draws, or fights that spiral out of control faster than expected.
This is the kind of relic that is almost always worth taking. It may only work once, but that one activation can be the difference between a dead run and a winning one. Few relics offer that much raw security, which is why Lizard Tail easily earns a spot on this list.
Conclusion
Relics can have a huge impact on how a run develops in Slay the Spire 2, and the best non class specific ones tend to stand out because they offer value across a wide range of builds and situations. Some improve consistency, some make fights safer, and others can snowball your run over time, but all of the relics on this list are worth paying attention to when they show up. Knowing which ones give the most reliable value can make it much easier to build stronger runs and avoid wasting opportunities on weaker pickups.
If you are still learning the game’s overall meta, it is also worth checking out our other Slay the Spire 2 guides. You can read our breakdown of the best character to use in Slay the Spire 2 if you want a better sense of which class offers the strongest starting point, and our guide to the best cards in Slay the Spire 2 if you want to know which picks can have the biggest impact on your runs.
If you are diving into long Slay the Spire 2 sessions, it also helps to have a system that can keep everything running smoothly. Whether you are climbing through repeated runs on a gaming laptop or playing from a full desktop setup, Acer Predator and Acer Nitro PCs offer the kind of performance and responsiveness that fit well with modern strategy and roguelike games. For players looking to upgrade their setup, they are worth a look.
FAQ
What are the best non class specific relics in Slay the Spire 2?
Some of the best non class specific relics in Slay the Spire 2 are the ones that improve consistency, survivability, or long-term value across many different runs. Relics like Lizard Tail, Gambling Chip, White Beast Statue, and Bag of Marbles stand out because they can help almost any deck.
Are non class specific relics better than class-specific relics in Slay the Spire 2?
Not always. Class-specific relics can be extremely strong, but non class specific relics are more broadly useful because they can show up across a wider range of runs. That makes them more important to learn if you want a general sense of which relics are usually worth taking.
What relic rarities are in Slay the Spire 2?
The main relic tiers in Slay the Spire 2 are Common, Uncommon, and Rare. There are also Starter relics, which are tied to the character you begin a run with.
Where can you get relics in Slay the Spire 2?
Relics in Slay the Spire 2 can come from several places during a run, including combat rewards, shops, events, and ancients.
Why is Lizard Tail so strong in Slay the Spire 2?
Lizard Tail is powerful because it can save a run that would otherwise end immediately. Since it heals you to 50% of your Max HP when you would die, it gives you a second chance in fights where one bad turn or one misplay would normally end the run.
Is Membership Card worth buying in Slay the Spire 2?
Yes, especially if you find it early. A 50% discount on all shop items can make the rest of your run much smoother by stretching your gold much further and letting you buy more relics, cards, and potions.
Why is Gambling Chip good in Slay the Spire 2?
Gambling Chip helps you fix a weak starting hand by letting you discard any number of cards and redraw that many. That makes your opening turns more consistent and can be especially useful in decks that care about discard effects.
What makes White Beast Statue useful in Slay the Spire 2?
White Beast Statue guarantees that potions always appear in combat rewards, which gives you a steady supply of useful tools for tough fights. Over the course of a run, that extra flexibility can make a big difference.
Is Bag of Marbles good in Slay the Spire 2?
Yes. Bag of Marbles applies Vulnerable to all enemies at the start of combat, which gives you stronger opening damage and helps make early fights easier. That can help preserve HP and make your run more stable.
What does Dragon Fruit do in Slay the Spire 2?
Dragon Fruit raises your Max HP by 1 whenever you gain Gold. If you get it early enough, the effect can stack up over the course of a run and give you a large amount of extra survivability.
Recommended Products
Acer Nitro V 16S AI (RTX 5060)
Buy Now
Acer Nitro V 15 (RTX 5050)
Buy Now
Acer Nitro v 17 AI (RTX 5060)
Buy Now